The damage is added to your melee attacks before crit and before defense. Defense is a player statistic that determines how much damage can be taken per hit. While health is below 50%, reduces damage taken by 25%; Frozen Shield + ( @ … Damage reduction for each target hit increased from 10% to 20%; Stynger. Armor penetration is hidden statistic that ignores portion of enemies defense. Additionally, they only take 65% the normal damage from the Stardust Dragon Staff. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). I found out that combination of Bloodflare Crystal (? The highest possible defense uses the following setup: Therefore, the maximum defense is: 82 + 59 + 25 + 20 = 186 / 82 + 69 + 25 + 20 = 196 / 82 + 77 + 25 + 20 = 204. For example, in a master world, a cold-themed enemy somehow will deal 2000 damage to a player, the player wears a full set of Solar Flare armor (with its buff), a Worm Scarf, a Frozen Turtle Shell (with its buff on), with buff of Endurance, Warmth, a banner of that enemy, a teammate with Paladin's Shield and 140 defense. For instance, a Purple Slimenormally has 6 defense. Skeletron Prime deals 380 damage when the player touches his head and it has no spikes, and 800 damage while it has spikes. Terraria Wiki is a Fandom Gaming Community. All damage reduction boosts (except Warmth Potion) affect damage taken after defense. Desktop version,  Console version, and  Mobile version, https://terraria.gamepedia.com/Defense?oldid=1095379, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList parser function, 25% (only active when the wearer is above 25% health), 30% (reduces damage only from cold-themed enemies). The max damage reduction possible is therefore 73.6% (10+17+25+(100-10-17-25)*.45). Ofc there is still powerful debuff that drains hp like mad, but any decent armor should outheal it. Note that in Expert mode only the player's defense follows the formula. Bloody Worm Tooth - Expert item from the Perforators. Endurance Potion, Worm Scarf, and Frozen Turtle Shell stack additively, while set bonuses from the Beetle and Solar Flare armors stack multiplicatively. The Terraria: Journey's End update has been released and with it Re-Logic has stated that the game can finally be considered a complete build. Preferably a shiny balloon to go with, ideally all three to make a balloon bundle later. In today's video, we take a look at the max damage loadout for each class and then compare them to see which is the best. If the player somehow has negative defense, they will take more damage according to the damage taken added with half /. If the player has Shark Tooth/Stinger Necklace, then the Pixie will be taken to have 15 defense instead. Defense can be increased by wearing armor and accessories, and temporarily boosted by various buffs. I like to sit there and know my numbers, so would like to know if the % is taken from the damage BEFORE or AFTER defence and buffs are calculated. I played with Thorium, Calamity and Pumpking mods and reached 130% damage reduction. YES it works, you take 0 damage from everything, although the reason i had to go so far over 100% was because one of the Calamity bosses actually reduces your total damage reduction. It is only available with the Fargo's Soul Mod DLC installed. Great for dodging bosses vertically, avoiding fall damage, you name it. Damage Reduction is HUGE in the game. 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