Then backtrack to the Mudroom so you can go outside. Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Go to the north-central part of the room now and get the bulbous thing from the web. Once you do, you'll begin by watching some introductory movies. Then go east and north. It can only be opened with the Strobulb, the item that the ghosts seem to have been throwing around after all! Guide Contents. Now, the Garage - two rooms south, one west. Examine the golden northwestern structure and Luigi will put his plumbing skills to work on fixing the gears ... or not!? Go north an area and east two. Let's get the main thing out of the way - go west and defeat the two green ghosts and then the red ghost. You can also look behind the panels into the northeastern corner where a mushroom-shaped gem resides. Recover E. Gadd's Briefcase. Grab the northwestern web ball and go light it with the southeastern candle, then rampage through the webs to the north; you should have 39/47 when done here. You can also suck up a cobweb next to the door to release four golden mice - zap 'em with your Strobulb and you'll end up with 80 Gold! Enter the Fish… Open it and suck up alllllllllll of the money! As he does a bit of a jig, something really paranormal happens, then E. Gadd calls. (Although Luigi's being a plumber should encourage him to turn off that shower...) Backtrack to the Common Hall now and exit to the southwest, into the Lab. You should have taken 19/44 when you're done here. Zap out the golden spiders with your Strobulb for about 80 Gold for four of 'em. The refrigerator in the corner can be opened to get you an ice block; vacuum it onto your Poltergust, then walk it over to the fire to release the gem! There's another window further east, plus some bats to battle. Reveal the door and exit to the balcony. Note that you must have captured Boos in Missions A-1 through A-5 to be able to do this mission! Go east an area and south another. This should finish the room off with 21/44 webs. Again, the ghosts with pots and pans as armor need to be beaten after dodging an attack. That seems to be the end of our exploring for now; backtrack inside, then go south an area, back to 1F, exit to the northwest, then go north and east and through the door. Two rooms east is our next destination: the Mudroom. Use the Strobulb on said safe to get about 95 Gold, then go ahead and cross the rafter next to the west knight. Sit on the toilet and do your business or somethin'. You can look through a window nearby into the kitchen, if you want. Then go through the door in the northwest corner. Walk into the fireplace and press X to get down in the lab. Anyways, you should have 34/47 webs after this area. Blow it open with the Strobulb to get a gemstone! Also, each page has a 3 Star Rating Registry which allows you to add your scores and compare with others. You have to go into the elevator. It's not an official mission, but you did miss out on them when you did not have the Dark-Light Device. Anywho, go upstairs and north to the next room. Those green circular panels (like in the southeast corner) will then be activated once you make the thing flash by releasing the A Button. If not, do so with the Strobulb, then go on through. Return to the Kitchen and go east and pull down the red and yellow string with the vacuum to reveal the dumbwaiter. There, press X near the chandelier to get the Strobulb! It seems that, to begin hunting ghosts, you need something that affect the metaphysical beings that ghosts are. While the piece of the Dark Moon has already been taken, all of the ghosts have not left just yet. Go ahead and respawn the knight's armor to the right of the Guard Hall door for about 100 Gold. Quickly dodge to the side - the ghost will tackle you! That's about it for here - hold the B Button and completely run northward to avoid the knights' swords. For the third phase of the battle, you need to get down to the end of the path. You can look through the hole behind the coats to find the Study, where a gear is lying, apparent unguarded. Bring the uliva-shaped web that is further right to the flame to burn it, then send it back to the web for flaming. Suddenly, an audible signal is emitted from those very areas - very creepy music, probably from the piano in the Library. It's a bit too easy... Anyways, use the Dark-Light to find Boo - you'll probably only see his trail, though, but follow it to the darker, more spherical him. He has found one fragment of the Dark Moon, though - but only a fragment. At the dresser, press R+X and you'll get a gem. … You can use it to suck up ghosts and clean the house! You can also use the Dark-Light on the southeastern painting for about 50 Gold. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. The mansion run now occurs in the dark and there are more obstacles. At this point, be wary of the rats nearby. Let's first head north. markings in the objectives screen to have the target's room specified. Capture all the ghosts as soon as possible. Mashing B a lot will suffice in keeping them in your vortex for now, I suppose. Then suck up the rug in front of the front door for a gold bar (20 Gold)! Contact E. Gadd. Here, briefly detour to the southwest corner to find a bunch of gold in the drawer there. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Optimally, you'll want to deal with the Hiders first - they're quicker to kill, and tend to get annoying if you face the Slammer with them allying him. At the end of the path, respawn the statue of E. Gadd, then vacuum the propeller on his back for a bit to reveal a key! There is a hole just south of the Secret Pocket doorway looking into the Lab if you want. Head into the Mudroom and reveal the table in the southwest corner. Soon thereafter, E. Gadd will call you, notifying you of the obvious, and telling you that the ghosts will be marked on the map on your DS - which he decides to call the "Dual Scream". ... You see my point? Walk northward towards the creature while holding the X Button down and, when near, the boss will rear up. Additionally... Go to the northwest corner of the room and start sucking on that cloth, which will build up some pressure in the vacuum. Notably, revealing the grand piano reveals a Boo - you know how to beat him, right? Then activate the grille nearby by using the Strobulb on it. Just use the Dark-Light, then vacuum. Here, you can do something! After the battle, snatch up the Dark Moon fragment and watch the rather hilarious results (although Luigi probably won't think so). Now that we finally can combat the hostile ghosts, we need to get to work on fixing them and the Dark Moon. Happy ghost hunting! Luckily, E. Gadd has the Poltergust 5000 - albeit in Gloomy Manor. Suck up the dirt nearby and exit to the Common Hall. Here, head west and you'll fight against one green ghost, then two more of 'em. You can take down the coats from there for about 20 Gold total. Hit one of the buttons below to navigate to your desired mansion. Go west to the Library. You can loot the Patio from the Kitchen by going south if you want (there's a Gold Greenie there, and the gold spiders to the west), but you should eventually head into the Library. We'll deal with it later. Then slowly go right back to the front door - look upwards for a few pieces of gold. Outside, go along to the end of the path. ('Course, most of them are just heads!) Capture all 5 Boos in "Haunted Towers" Outlandish Interruption. You'll use the gyro sensor in doing so - it's obviously best to sit the 3DS down beforehand and just hold Up on the Circle Pad. Thank you so very much for at least considering this!! Before you leave, E. Gadd will show you a Spirit Ball, an object that is capable of creating illusions. Then reveal the clock in the corner (it's the big dark shadow you can blatantly see). Investigate the car and you'll find Luigi's semi-signature vacuum: the Poltergust 5000. When looking through a window, you can tilt the 3DS or use the Circle Pad to change the viewpoint. It will if you get close - it will rear up and attack with its front pair of legs, also dropping two spiders in the process. Moon – Walkthrough look through a wall himself a Slammer northward at those webs try to grab all of base. My most recent FAQ/Walkthrough for the latter first, though ; return inside one! 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