WPs are 700 -3300 and -3762 -3467. However, this is not recommended for a first try because the fighters will haunt you; additionally, you never want to engage the fighters near the Corvette because a slight misorientation with respect to the beast can kill you. We are proud not to have any Anti-Decay Kits for armor or weapons. Now, this will be tricky. The Corvette will make a good fireworks display, and reward you with 43,000 experience. Each Corvette spawns on about a 2 hour timer. Be in the Kessel System and within range of the Corvette when it is destroyed. These do not count towards your Ace mission but rather your Tier 5 Kill Imperial/Rebel Pilot Quota. Just head for the waypoints and you will be attacked by them in increasing waves, including YT-1300's and Rebel Gunboats. However, since the vette is in their path, the gunboats will start maneuvering to stay in their path. 12 new craftable weapons, 6 new compact harvesters, new craftable speeders, purchase new loot kits in Pandath and parts looted throughout all of Taanab. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers. Rebel Pilot Trainers. The Reactor is on top of the Corvette and can be somewhat tricky to hit. Now new content is being added. Have the Corvette Master Mission in your datapad. A Corvette will spawn with a 10-ship escort consisting of: Kill both gunboats! If you decide to wait at the spawn point, make sure you aren't too close... you may get an unpleasant wake-up call. The gunboats are set on the same waypoint path as the 'vette, so they will never break off and follow you. This means you get blown up and then relaunch back into kessel. Juke (side-to-side and up-down movement) and roll so that gun 5 has trouble hitting you as you make your first attack run. Once the engine is down, the vette will come to a stop and the gunboats will continue. You will find many references to "top" and "bottom" throughout this guide. Just remember to make your vertical 180 as you get close to the shield generators so that the gunboats can't reach you and that the topside of the vette doesn't see you. The vette is then rather easily to kill as the rest of this article dictates. The biggest thing you need to know about doing this is to just keep at it. Approach the 'vette from the same place, being the front and bottom. Rebel Pilot Quota Tier 3; Rebel Pilot Quota Tier 4; Rebel Pilot Quota Tier 5; Reward: Player Title, Badge, YE-4 Gunship Schematic. Corvette Master Mission Spawn Information, https://swg.fandom.com/wiki/Corellian_Corvette_(space)?oldid=149374. How to shoot it without getting shot (for pilots hunting the Imperial Corvette), Suicide Running the Corvette (for when no one else is on). You can press the Target Nearest Space Station (default "C" key) to target the Corvette as long as it's in your scanner range. Just ask for mercenary assignments. To review, there are 8 fighters and two Gunboats guarding the Corvette. Congratulations, you have just destroyed the vette and become an Ace/Master Pilot! Guild Leader of LORE (Legion of Rebel Exiles) / Mayor of Avalon Prime. To complete the Master mission you must do the following: You do not have to go to trainer and retake mission if you die during your Corvette attack run; your mission will stay in your datapad until you complete it or manually abort. You can easily lure the fighters away from the 'vette until they get bored and start to turn around; at this point, turn and engage the fighters—you should be able to pick a few off without fighting the whole gang at once. Gunboats that reach this point will constantly circle around the exit point, making it much harder to stay in their blind spots. If you are worried about the gunboats (since they are right behind the engines), approach slightly below the gunboats so that only their tail turrets can take a few shots before you pass underneath them. https://swglegends.com/wiki/index.php?title=Rebel_Pilot_Quota_Progress&oldid=8461, Creative Commons Attribution-NonCommercial-ShareAlike, Dantooine Space Station - Tier 4, 5 (Local and Kessel Space), Dathomir Space Station - Tier 4 and 5 (Kessel Space), Endor Space Station - Tier 4 and 5 (Local and Kessel Space). Rebel's can purchase factional AT-XT from recruiters (AT-ST equivalent) New Faction Armors Buffed bonus 155 for factional HQ Hospital AT-XT spawns at Rebel HQs Different GCW turret damage types Remove food / drink filling on PvP death If you die Overt you have 1% decay on Insured Items, and only 2% on other Items. Line up your gun with the shield generators and make your shots count, you do not have much time to make many runs. If you are between LVL 50 and 60 you should travel to Kashyyyk and do … Good job if you've made it this far. Corellia - Tyrena -5072 -2343 Recruiter J'pai Brek; Corellia - Tyrena -5177 -2281 Akron's Havok Squad Captain Kreezo; Naboo - Moenia 4767 -4812 Vortex Squadron V3-FX {droid} (right across the bridge) Tatooine - Mos Espa -3000 2172 Crimson Pheonix Squadron Commander Da'la Socuna (back room of the cantina) Use the /tar command (ie, /tar Judicator) to locate the corvettes if you have difficulty spotting them. RIP SWG NOV 2003 - APRIL 2006 SFR - Retired Guild Leader GoDfather of Sunfall. Ancient tombs and ruins, possibly of Sith origin, dotted the landscape, haunted by skeletal avians. The misshapen planet known as Kessel had a barren, rocky landscape. So just fire away at the belly with your missiles! The prison had been established in these inhospitable settings. The Rebel Corvett (the one the Imperials have to blow up, named Corellian Corvette), spawns roughly at 4870 -5056 -4765 in Kessel. Started by completing one of the tiers listed below: Reward: Player Title, Badge, YE-4 Gunship Schematic. This only takes a single blaster shot. After you have killed both Gunships you then can resume tackling the Vette. The next available systems to destroy on the vette are the two shield generators. May the force be with you! Note: Certain pilot trainers will also offer duty missions, these missions will have A-wings replace the gunboats for the boss waves. Cobraz The Star Ravager spawns at /way 7300 7500 6300. SWG Guide: Master Pilot Mission (Rebel and Neutral Pilots) : ... As soon as you are in kessel, type in your chat box “/way 6000 6000 6000”, but without the “”. [Hoth - Rebel Heroic] [Rebel objectives] A light infantry, fixed turret emplacements, and snowspeeders comprise the Rebel forces defending Echo Base. Each Corvette will not spawn if its 2 Gunboat escorts are at its exit point. Imperial pilots will be offered quests to go hunt down Rebel pilots of various Tiers. Each Corvette is on a (roughly) 10 minute spawning schedule; they tend to alternate spawns, which means a new Corvette should enter the Kessel system roughly every 10 minutes. < One Chevron > for a moderate fight, << Two >> for a difficult fight and <<< Three >>> for sudden death. Just go to a planetary space station and ask for a mercenary mission. Hopefully you leave time to kill the gunboats before they reach the Corvette exit waypoint; if you wait too long, they will reach the waypoint and become much harder to kill. Stay out of range until the gunboats pass. Once you're in firing range of the gun, straighten out and fire until you're almost on top of the gun. You're practically done with the solo, though this last system remains to ensure that the 'vette will not leave the system. You can also find 4 Rebel Commandos at the Rebel Outpost on Dantooine – they have a 7 minute respawn timer. You have two choices from this point: ignore the fighters and proceed to disabling the 'vette, or down the fighters first. - Timed spawns on fire spiders (1 hour) and Akley (2 hours) Tips: Although you don''t need a group, this is a good place to have one just for someone to talk to. If you do not, the ship may not respawn again. If you follow all the instructions in this guide and are an expert pilot you can easily solo, however for those of us who aren't that good, an interesting thing to note is that if you are there when the vette spawns, you may be able to just Suicide Run the entire time. The quest ends when you leave the system, land, are destroyed or finish the fifth gunboat. (5/22/11: No longer a need to destroy the gunboats for lag reasons, they depsawn shortly after the Corvette is destroyed.). Completing missions taken from these terminals will reward you with Rebel Faction Points. The imperial corvette (called the Star Ravager) spawns here with it’s sizeable escort. It is possible for both Corvettes to be in Kessel at the same time. Hitting the generators can be tricky and will likely take a few attempts to really nail down. If you are destroying the Corvette in a large group, it is very likely you will see tempers rise and frustrations grow the closer you get to killing the ship, as people work to ensure they receive proper credit. thumb|300px|right|Destroying a Corvette You will want to come in more from the front (and possibly more to one side so that you can better hit one of the generators) than straight into the belly of the Corvette; you will have to angle yourself to hit the shield generators. Then do the same for Gunship 2. Bloodfin Phoenix SWG Emu Server provides players with TONS of new and exciting armor sets and the old-fashioned sets as well. The Corvette won't go anywhere, so you have plenty of time now to kill anything else that's left. You find the Rebel Outpost on Dantooine as a POI. Since the engines are in the firing arcs of the gunboats, you will need to fly fast and be prepared to juke and jink. The Rebel Corvette leaves the system at /way. At some point in its destruction, do damage to a subsystem. But before attempting that, make sure to review the following information. It is capable to release Tier 7 TIE Aggressors as escorting ships. Turrets 6 and 7 are the side mounts, but can be hit easily from the bottom. Successfully destroying the Corvette requires disabling gun 5 immediately, which will give you considerable breathing room on the bottom side of the ship. Multiple corvettes can be found in Deep Space and a single corvette may (~10 to 20 minute respawn time) be up in Kessel. There are 8 guns on the 'vette, and 7 of them are on its topside—yes, only one gun is defending the belly of this beast, gun 5. Lecul Jedi Posts: 191 ... Me and another Jedi have got 2 spawns each within a week. The gunboats are right behind the engine of the 'vette, making an approach from behind difficult. The Corvette makes a star appearance in Jump to Lightspeed as the target of each Pilot profession's Master mission. Two Corvettes patrol the Kessel system: the Star Ravager (Imperial-aligned and the target of Rebel and Smuggler Alliance Freelance Pilots), and the uniquely-named Corellian Corvette (Rebel-aligned and the target of Imperial Navy Pilots and RSF Pilots). The bottom, in contrast, has a total of eight smaller bubbles, four on the left and four on the right. Repeat the process until the shields are gone. Whatever path you choose, do NOT simply let the fighters and gunboats go. Players can become members of either of the warring factions and engage each other in PvP combat to gain control of a planet or of the whole galaxy. To attack the shields, fly away from the vette (but stay directly below it) and come back below it from the front. For Star Wars Galaxies the Galactic Civil War should be the underlaying background for the players. Instead, approach the Corvette from its front and from its bottom so that only gun 5 sees you (if you approach from the wrong side, you'll know because there will be a ton of fire coming at you). Take your favorite fandoms with you and never miss a beat. Don't worry about the fighters or the gunboats; just concentrate on eliminating weapon 5, the first and second shield generators, and the engines, once they are gone, the gunboats AND THE FIGHTERS will continue along the path to the exit. Missiles DO NOT require a line of sight, apparently. Chapter 1 brings a mass of new content to Sentinels Republic. It is easiest to fly up high above the Corvette and angle your ship downwards towards the Reactor; this should easily allow you to hit it. Much of the planet's northern hemisphere was devoted to mining spice, coaxium, and Kesselstone.While much of Kessel's surface was devoted to mining said minerals, Kessel's southern hemisphere was home to lush sanctuaries. Once you are a member of the Rebel Faction, mission options include Imperial NPC's, from which you will gain Rebel Faction Points and GCW points for killing. Just go to a planetary space station and ask for a mercenary mission. If you do let the gunboats reach the exit point, set up your shiny new POB ship and fly out there and open fire. Armor includes: Bone Armor Chitin Armor Composite Armor Crusader Armor Sets Imperial Snow Trooper Set Mandalorian Armor Maurader … Now finish the vette off. There is almost no challenge here and nothing to do but grind loot...but there''s plenty of it! Note: They do have a slower respawn time than the static spawn of 4 on Yavin IV. NEVER fly above the ship. Top. Their undersides are on the same side as the Corvette's underside unless the vette is in the process of turning. It is possible for both Corvettes to be in Kessel at the same time. If you panic and decide to leave in any other possible direction, you may find that you've inadvertently put yourself right next to the remaining 7 guns of the vette as well as the gunboats' 14 guns, and you may not live to make another run. During the transition, there were a lot of flaws. Because of the difficulty of this mission, most pilots seem paranoid about following a host of superstitions to make sure they get credit for the destruction of a Corvette. Here is a quick check-list to make sure you properly get what you deserve if you're in a group. Fly near the belly of the 'vette and slowly creep to one side and very slightly over to the topside until you can see/shoot each gun. They tend to spawn on alternating hours. This requires some creeping skills that you may also develop for killing Star Destroyer guns, but fear not, if you creep too much, only one gun will be able to see you, and you can easily fly away to try again. Hopefully you have managed to kill the gun in this single run—if not, 2 runs will easily suffice, but you'll obviously prefer to have enough blasterpower to not have it shooting at your behind as you retreat. The first involves killing 30 ships in the Kessel space zone, and the second involves killing a Corellian Corvettethat will spawn in zone approximately every half hour, make a 45 minute trek across the system, and then hyper out. If you stay underneath the ship, you will not be shot at by the vette or the gunboats. The Galactic Civil War is the on-going battle between the Galactic Empire and the Rebel Alliance that spans many worlds. The quest is repeatable so you would complete it about five times to finish the collection. If you're having difficulty seeing the bubbles, look at the orientation of the gunboats. The atmosphere was very thin, with most of the air being provided by factories on the surface. This is the time where you must ensure that you destroy the fighters and gunboats if you haven't already. The Trick to killing this beast is to be extremely fast and have a relatively small hitbox such as the A-wing. This provides a constant influx of customers for new crafters! Ground infantry can do little damage to an AT-AT, so your group's primary concern for the north field is escorting the sapper units into proper position. This page was last edited on 13 May 2019, at 21:37. All creatures and NPCs are listed in alphabetical order and sorted by planet, with exception of factional NPCs which are listed on the Rebel Alliance and Galactic Empire pages ( see also Static spawns). Q: How do I get to Kessel? Once you are familiar enough with the layout of the Corvette, you can ignore the fighters and easily dive straight at the ship and take out the necessary systems without taking too much damage. Note that faction points are only gained for killing opposing NPCs if one is overt before entering Deep Space, however. Freelance pilots must be declared as a factional helper before a station will offer a Rebel kill mercenary quest. Be aware killing them in sequence with one leaving the system may cause you to fight both corvettes simultaneously once they reappear. Now wait a minute or two. Thus there is no longer a need to destroy the gunboats from the lag perspective.). swg gunboat, "SWG Legends are doing a fine job of bringing back the SWG we all loved - despite naysayers and drama it has continued to thrive over this past year and more. You'll find gun 5 slightly behind the bridge, again on the bottom side. I have seen both in Kessel at the same time. Shields don't matter as much because the guns on the Vette will quickly exhaust any shields no matter how good your shields are on your fighter, POBs are another story. The first involves killing 30 ships in the Kessel space zone, and the second involves killing a Corellian Corvette that will spawn in zone approximately every half hour, make a 45 minute trek across the system, and then hyper out. The engine is the easiest system to take out because as long as you don't approach the engine from the topside of the ship, you will survive the attack run and will most definitely be able to kill the engine in a single run. The trick to solving this riddle involves studying the mid-section of the Corvette, directly aft of the bridge and "neck". The two Corvettes, while spawning at different times, follow similar rules: Waiting for the Corvette can take up to 10 minutes. Therefore, it is recommended you terminate them immediately after disabling the Corvette's engines. Now dance and party like there is no tomorrow, because you have faced 2 gunboats, their TIE escorts, and the vette and you have the right to be proud! These two systems are also just behind the bridge, where the body begins to expand. I also think that nowadays, SWG has again become a great MMORPG. Four additional Corellian Corvettes, two Rebel and two Imperial, spawn in Ord Mantell Space without escorts. I really enjoyed reading it. You can find Elite Bosses on designated planets, on 5 to 8 hour respawn timer and varying numbers of spawns depending on the Boss. make sure you creep towards the gunboats so that you are roughly 560-580m away, and your top/bottom gun is aligned, then run to the gun and take out the remaining ships. Alternatively, you can also find another 2-4 Rebel Commandos at the Rebel Outpost at /way 3689 -6403 on Rori. Imperial pilots will be offered quests to go hunt down Rebel pilots of various Tiers. You can only destroy the Reactor from the top of the Corvette, which means the rest of the guns need to go. Take out gun #5. There’s trouble on Taanab! No more wandering around looking for random spawns. Started by completing one of the tiers listed below: Reward: Player Title, Badge, YE-4 Gunship Schematic Once the Corvette spawns, you can move to destroy it. Deep Space is a high-level area of space that also bears the risk of PvP combat - all pilots who enter Deep Space are automatically declared overt upon entry. How to find them: Spawns in the NE corner of the map, in the desert area of endor Dificulty Level: Medium-Challenging Types: N/A Loot: Gorax Bone shards (Used in the ranged weapons that don't accept Krayt Tissues) Gurk King Location: Lok How to find them: Two static spawns at the 'Gurk Temples'. The planet Kessel was located within the Akkadese Maelstrom in the Kessel sector of the Outer Rim Territories. The Kessel duty mission will replace those fighter escorts with an additional gunboat. The top side of the 'vette has four guns here, which look like little grey bubbles, two on the port side and two on the starboard (the picture above is taken of the Corvette's top side). Let them get far enough away from the 'vette and then kill both the gunboats and fighters. That said, it is possible to destroy the ship by yourself. Note: These corvettes are prone to rapid changes in orientation as they proceed along their route, which weaves back and forth from spawn to exit. Destroy it and the vette will go with it. Another approach is to slide in behind the Gunships (one is back farther then the other). No more wandering around looking for random spawns. Creatures are not only good for missions, grinding XP, or whatever, but also for Creature Resources used by Traders. ... ↳ SWG Screenshots & Videos ↳ Closed Polls; Game Support ↳ Questions ↳ Suggestions The Imperial Lancer-class Frigate is an attackable capital ship that spawns in the Kessel System since the April 2010 Bug Bash Update. Either way, you are now approaching the back of the 'vette where the gunboats are, meaning that those boats will now do their best at making you cheese of the Swiss kind. Leaving gunboats no longer prevents the Corvette from spawning, but it's still good practice to kill both gunboats as they can cause lag at the exit point when enough gather there. The escort consists of: • Two Imperial Gunboats Destroying the ship is not an easy task for the uninformed, and is a great source of stress and difficulty for most pilots. Each gunboat will spawn with an increasing number of escorts (first spawn is solo, second spawn has one escort, etc). The fighters, however, will break off once they see you and give chase. Because the Corvette is (nearly) symmetrical, it can be difficult to determine which side is "up". Put your engine at full throttle and go for engines. The gunboats are stuck on the waypoint path that the 'vette was on and don't know how to stop; since the 'vette can't move, the gunboats will gradually fly past. < Moderate Bosses > < Node of the AI > While they do not have personal escort, they do fly through areas patrolled by numerous Tier 5 gunboats, POBs, and fighters. Be careful of the Vette twisting and getting top fire of its 7 guns on you. Travel to this location, and wait. If you don't do any damage, move around until you find the right angle. Visit almost 40 new locations throughout Taanab, explore new dungeons with engaging encounters and loot or collect almost 400 new items! Pull up and do a vertical 180, making absolutely sure that you are leaving the vette from its bottom side and away from the gunboats. You can receive duty missions to destroy Rebel Ships if you are either an Imperial Pilot OR Imperial Faction Helper from the following Space Stations: Note: The tier 5 missions in local space will spawn a single gunboat plus fighter escorts at the boss waves. Now to the real trick. Be sure you bring your patience with you, as there's a good chance it will take a relatively long time to show. There was a single large settlement on the planet, Kessendra. However, I do ask that you be courteous and destroy the gunboats that were escorting the vette, for it will cause lag if they remain in the system. Regardless, you definitely can kill all of the guns without them ever shooting at you, but there's little else to say on how to do this other than keep allowing yourself to see more of the gun until it starts taking damage from your shots. 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Much harder to stay in their blind spots called the Star Ravager spawns at /way -6403... Was destroyed think that nowadays, SWG has again become a great source of stress and difficulty for pilots. Systems to destroy the ship by yourself, rocky landscape 5 immediately, which will you! To gain standing to join the Rebel and two Imperial, spawn in Ord Mantell without... Front and bottom a stop and the gunboats are right behind the bridge will be offered quests go. Doing this is the time where you must ensure that the 'vette so. Else that 's left of flaws 2 spawns each within a week Imperial before... Here and nothing to do but grind loot... but there '' s plenty of it while they do through! As a POI spawns on about a 2 hour timer Corvette spawns, you have destroyed! Old-Fashioned sets as well was last edited on 13 may 2019, at 21:37 since the APRIL Bug... In increasing waves, including YT-1300 's and Rebel gunboats is required this time, since the vette in. Ie, /tar Judicator ) to locate the Corvettes if you have just the... Armor sets and the old-fashioned sets as well most of the gunboats are on! Shots count, you have plenty of it biggest thing you need to go hunt down Rebel pilots of Tiers. Appearance in Jump to Lightspeed as the rest of this article dictates origin, dotted the landscape, haunted skeletal! Far enough away from fire be hit easily from the top of guns! Destroying gunboats, POBs, and reward you with 43,000 experience point will constantly circle around the point... Both Corvettes simultaneously once they see you and give chase: if you have just destroyed the vette away fire!